Indoor Batting Cage Practice: Our Set-up Chart

Station #1:  Cage Sequence #1: 3-2-7-1 (track 3, 2 sacs, 7 cuts, 1 H&R)
Station #2:  Cage Sequence #2: 2-7-1 (2 sacs, 7 cuts, 1 H&R)
Station #3:  Cage Sequence #3: 2-8-1-1 (2 sacs, 8 cuts, 1 H&R, 1 Squeeze)
Station #4:  Cage Sequence #4: 2-6-1-1-1 (track 2, 6 cuts, 1 sac, 1 H&R, 1 Squeeze)
Station #5:  Cage Sequence #5: 1-NO ROCKS IN THE AIR!!!

                                                Drill List

1.        Vision Soft toss (No side or standing feeders)

2.        Launch & Drop (up the middle to opposite field)

3.        Battle with the paddle

4.        Battle with the paddle top hand

5.        Lite-Flite Bunt

6.        Launch

7.        Dot Drill

8.        Vision Tee

9.        High Tee

10.     Tee Walk-ups

11.     Hitting discs

12.     Front Toss Whiffle Balls

What you see above is basically the chart that is used during the season when we are stuck inside due to weather.  Our cage area has space limitations.  Therefore, we have to be creative utilizing the space that we have. This chart serves as a portion of a practice plan. It will be posted.  The players are placed into their hitting groups.  They should be able to look at the chart, understand where they should be, and what they are to do once they get there. It usually takes 2-3 three times for the players to totally understand the process, but when they get used to it, it’ll be like clockwork.

Here’s how the chart is used.  The top of the chart is a map that displays the numbered cage station areas. It also shows the direction in which the players are to rotate.  The table in the middle of the chart has Stations 1-5 listed.  The coach is to write in drills for each station from the drill list at the bottom. Then, the coach is to circle a cage sequence to be followed once any given hitting group rotates into the machine area of the cage. The whole team rotates when the group on the machine is done. There is no reason for any one on the team to be standing around. 

Everyone has a place to be and a purpose once they get there.  By planning ahead of time there is less wasted time and more time for the coaches to float around and work with hitters.  This is typically used in 45-60 minute session.  We try to get everyone to each station twice.  Each player should get between 100-125 cuts.  If a player gets less than that, it’s on them for not working hard enough.

Basic Bunt Coverage #4: Runner at 1st

Situation: Runner at 1st, less than 2 outs

Description of responsibilities by position:

C: The catcher must first check for any short bunts in front of the plate. In which case, C fields the bunt and 3B retreats to cover third base. Ultimately, we want the C and 3B to switch responsibilities.  The point of this coverage is to bait the runner and third base coach into thinking that third base has been abandonded.  An easy out or run-down could occur which may lead to a double play after the initial out at first base is made.

1B: The first baseman is responsible for fielding a bunt on the right side of the infield beyond the range of the catcher. The first baseman must charge hard as soon as the hitter shows bunt.

2B: The second baseman rotates to cover 1st base. This player may cheat towards first base in an obvious bunt scenario.

SS: The shortstop rotates to cover second base for a possible force play.

3B: The third baseman is responsible for fielding a bunt on the left side of the infield beyond the range of the catcher. The third baseman must charge hard as soon as the hitter shows bunt. If another player fields the bunt, the third baseman must retreat back to cover third base.

P: The pitcher is responsible for fielding any bunt in front of home plate out of the range of the catcher. 

RF: Comes in to back up any throw to first base.

CF: Comes in to back up any throw to second base.

LF: Comes in to back up any throw to second base.

Basic Bunt Coverage #2: Runner at 2nd

Situation: Runner at 2nd base or runners at both 1st and 2nd. Less than 2 outs.

C: The catcher must field any bunt in front of the plate. In essence, we’d like the catcher to be able to field any bunt he can get to within reason. The catcher is the only player with momentum already going into the throw as the ball is fielded.  If the catcher does not field the ball, he needs to call the base that the ball should be thrown to. Based on positioning, the catcher has a vision advantage compared to the rest of the defense.

1B: The first baseman is responsible for covering first base. The only bunt the first baseman should field is a foul pop-up or a bunt so hard down the line that a tag play on the batter is essential.

2B: The second baseman rotates to cover 2nd base. This player may cheat towards 2nd base in an obvious bunt scenario.

SS: The shortstop rotates to cover third base.

3B: The third baseman is responsible for fielding a bunt on the left side of the infield beyond the range of the catcher. The third baseman must charge hard as soon as the hitter shows bunt.

P: The pitcher is also responsible for fielding a bunt on the right side of the infield beyond the range of the catcher.

RF: Comes in to back up any throw to first base.

CF: Comes in to back up any throw to second base.

LF: Comes in to back up any throw to third base.

Basic Bunt Coverage #1: Runner at 1st

The next few posts will be related to bunt coverages. I will include a diagram, a description of the situation, and a position by position description of field responsibilities.  Some of these coverages will be very standard.  The intent is to post a good resource. So, here ya go:

Situation: Runner at 1st base less than 2 outs.

Description of responsibilities by position:

C: The catcher must field any bunt in front of the plate. In essence, we’d like the catcher to be able to field any bunt he can get to within reason. The catcher is the only player with momentum already going into the throw as the ball is fielded.  If the catcher does not field the ball, he needs to call the base that the ball should be thrown to. Based on positioning, the catcher has a vision advantage compared to the rest of the defense.

1B: The first baseman is responsible for fielding a bunt on the right side of the infield beyond the range of the catcher. The first baseman must charge hard as soon as the hitter shows bunt.

2B: The second baseman rotates to cover 1st base. This player may cheat towards first base in an obvious bunt scenario.

SS: The shortstop rotates to cover second base for a possible force play.

3B: The third baseman is responsible for fielding a bunt on the left side of the infield beyond the range of the catcher. The third baseman must charge hard as soon as the hitter shows bunt. If another player fields the bunt, the third baseman must retreat back to cover third base.

P: The pitcher is also responsible for fielding a bunt on the left side of the infield beyond the range of the catcher. If the third baseman fields the bunt, the pitcher must hustle to cover third base.

RF: Comes in to back up any throw to first base.

CF: Comes in to back up any throw to second base.

LF: Comes in to back up any throw to second base.

Infield Pop-up Responsibility

There is nothing worse than when two or even three players are standing in the same area and a pop fly drops between them.  It is so demoralizing for a team. It can change the momentum of a game.  Outs are precious.  The defense can’t give them away.  This unfortunate event is typically the result of  one or more of the following three things:

  1. Lack of communication
  2. Lack of knowledge of responsibility
  3. Lack of leadership on the field

  • A pop-up on the infield is the responsibility of all infielders until someone takes charge
  • You can never yell too loud
  • It’s OK to call “Ball” too early; never too late
  • On pop-ups bordering two zones, the player further away from home plate trumps
    • Outfielders trump 2B & SS
    • SS trumps 3B
    • 2B trumps 1B
    • 3B & 1B trump C
  • P should only have to field pop-ups on the front of the mound area
  • P should direct traffic by calling the name of the player in the best position to catch the ball 

 

Maximizing Practice for Infielders: 2 Fungo Drill with Cardio Conditioning

This drill has three purposes:

  1. Get as many ground balls as possible in a 15 minute span
  2. Incorporate a cardio conditioning aspect by running the balls to the bucket after successfully fielding it
  3. Be a low arm intensity drill (great for mid-season)

 Equipment and personnel needed:

  • 2 coaches with fungoes or regular bats
  • Line of players at each infield position
  • 4 buckets (1 with each coach (2), 2 placed on opposite sides of mound or circle)
  • minimum of 50 balls (25 on each side)

Drill Process:

  1. Coach #1, standing on the 3rd base side in foul territory, hits a ground ball to a player in the line of 2nd basemen.  That player fields the ball, runs to the bucket on the 1st base side of the mound, drops the ball in the bucket, and then sprints to the end of the line. Without hesitation, Coach #1 hits another ball to a player in the line of 1st basemen.
  2. Coach #2 does the same as Coach #1 except he hits to the lines at 3rd base and shortstop.  The only difference is that those players will drop the balls in the bucket on the 3rd base side of the mound.
  3. It is important for the coaches to call, “Last ball!!!” when he/she hits the last one in the bucket. That signals the player that fields it to switch buckets. The bucket nearest the mound should now be full. It needs to be carried to the coach. The empty bucket nearest the coach should be taken back to the area near the mound.  The whole process starts over again.

Hints:

  • I recommend keeping each line to three or four players at the most.  Any more than that and the players aren’t moving enough to get their heart rates up.
  • Be careful that you don’t hit the players that are carrying in buckets.
  • Mix up positioning of the coaches. On occasion place one coach at home plate hitting to the corners and the other coach just in front the rubber in order to hit to the middle infielders. This allows the middle infielders to work on double play flips after fielding ground balls (the receiver of the flip runs the ball to the bucket).  It will also allow the corner infielders to work in fielding bunts.
  • Make it a game. Each coach starts with the same amount of balls in his/her bucket.  A missed ball stays in the outfield.  After 15 minutes the side of the infield with the most balls left in their bucket wins.
  • Have players alternate lines in order to experince new positions.
  • Add 10 pushups for those that miss a ground ball.

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Team Hitting Drill: The Octopus

“Talent without discipline is like an octopus on roller skates. There’s plenty of movement, but you never know if it’s going to be forward, backwards, or sideways.”

-H. Jackson Brown Jr. 

The first time I saw this drill, or something similar to it, was in Dixon, IL. My friend Dan Crawford was using it as part of his team’s pre-game routine.  Whiffle balls were flying in every direction. Players were placed all over left field. Jokingly, I said, “Dan, it looks like a octupus exploded out there. What’s going on?” He told me it was a drill.  I liked it so much, that night I scribbled something similar to it on paper.

Equipment needed:

  • 1 bucket
  • 4 dozen whiffle balls
  • 4 bats

Purpose: The purpose of this drill is to get each of your players 24 purposeful swings with in less than 8 minutes. It makes a great pre-game hitting routine. I especially like it on the road.  It also makes a good practice drill when time or space is limited for hitting.  Lastly, it’s a good indoor drill when a cage is not available.

Set up & Grouping: Take your team and divide them into three or four equal groups. I recommend no more than 5 in a group.  4 in each group is just about perfect. Place the bucket of whiffle balls in the center and one group on each side of the bucket. Each group needs a hitter, pitcher, and shaggers.  The hitters are nearest the bucket.  The pitchers are throwing towards the hitters standing by the bucket.

After a hitter gets 6 cuts, he or she rotates to become the pitcher of  his group. The pitcher rotates to shagger. A shagger comes to the bucket and becomes a hitter.  Make one of the groups “the lead group”. When all of the hitters in the lead group have hit, that group yells “ROTATE” and all of the groups rotate clockwise.  It should take a little less than 2 minutes for a group of 4 to hit at each station. Each station has a purpose. See below:

  • Station #1: Pulling inside strikes
  • Station #2: hitting up the middle
  • Station #3: hitting outside strikes
  • Station #4: I like to use this one as a wildcard station in order to mix it up.  You can make it a bunting station, top hand drill, 2 strike hitting, etc. Most often, I like to use a paddle drill.

Hints:

  • The first time you run the drill, it will take a bit longer than 8 minutes due to explanation. It will get to be more fluid each time the drill is run.
  • For younger players, eliminate the rotation. As the coach, call out a new hitting purpose every 2-3 minutes.
  • Monitor your pitchers. Make sure that they are throwing the balls hard enough and trying to hit locations.
  • Monitor your hitters make sure that they are swinging at strikes. Much to often, when the whiffle balls come out, hitter start swinging at everything.
  • Emphasize no pop-ups.
  • Make sure your hitters are not getting to close to one another. Safety first 🙂

PUT YOUR PRACTICE PURPOSE IN PRINT: The Importance of a Practice Plan

By creating a practice plan you give your practice a framework. Putting it on paper gives a coach a few advantages over other coaches that just “keep it upstairs”. Ultimately, the guys that go off the top of their head might as well be dumped on their head because one look at their unorganized practice would make even a bush league team cringe. Some may say, “Big deal, you’re making a list.” Yes, but the list is as detailed as you want it to be. A good practice plan allows a coach to group his players more effectively, manage practice time better, and motivate his/her players more easily.

Baseball and softball are very skill specific sports. Breaking your team up into small groups based on position is essential. For example, if a coach really wants to work on double play pivots with his middle infielders, does the whole team have to be working on this skill? No! The outfielders could be working on their footwork. The catchers, pitchers, and corner infielders could be working on bunt coverage. By separating into groups an hour worth of drill time could be condensed into 20 minutes, thus, leaving more time for other coaching points. The coach without this sort of plan on paper might have the whole team working on pivots. What a waste for the 10 players that may never play 2nd base or shortstop. Even worse, this same coach may have those 10 non-middle infielders just watching.

I am also a big advocate of social grouping at practice. For instance, we break up into 3 to 4 small groups for batting practice. I am the one that determines what players are in which groups. If allow the players to group themselves, they would always end up with the same players based on the buddy system. Thus, they are never building bonds with their other teammates. As well, buddies are more likely to mess around when no one is looking. Of course, my players would never do that. Yeah, right. They sometimes don’t like the fact that I pick the groups, but this is not a democratic process.

Efficiency of time is of the utmost importance with the teenage mind. A practice plan gives your practice a steady flow and quick-moving feel. By placing a time limit on a portion of your practice, a coach can be sure not have that session run too long. It is imperative that the video game, ESPN highlight, music video trained minds in which we are dealing not be under-stimulated. When a session drags on it becomes uninteresting and ultimately counterproductive. The time limit will prevent that from happening. It’s OK to go a little over the set time limit, but most of the time you’re better off to move on to the next portion of practice and return to the dragging session another day. Next, it stops your practices from turning into 3-hour marathons. I feel that a complete practice with 12-18 year olds should rarely last longer than 1 hr. and  45 min. Anything longer than that becomes drudgery for players and coaches. Lastly, by saving the practice plan, a coach can make notes on it for use in developing the next day’s plan or for future seasons’ plans. I know a football coach that has 30 years of practice plans filed away. This may sound crazy, but it’s really not. He explained it to me like this, “Some years are better than others, I want to be able to go back and review what was working in practice during good seasons.”

A curriculum and instruction professor in college discussed “advanced organizers” with our class one day. He started the class by acknowledging the word “TEST” written on the chalkboard. Nothing more, nothing less was written on the board. Being 40 paranoid college students in the room, we were relieved when he did say something about it. Our anticipation of an upcoming exam or possibly a pop quiz had all of us on the edge of our seats. There was no test scheduled for a month. He went on to explain that our focus on him and class was at its height due to an advanced organizer. The word “TEST” was the advanced organizer. It gave a group advance notice of an upcoming event. This tool can be as specific or as vague as you want. In this case it was vague. If your practice plan is posted for your players to see, it can have the same effect. For example, many drills are used daily. If the specific drills are written on the plan, the players will know when to expect a drill change. The transition to the next session will go much smoother. Alternatively, a vague note will spark players’ interest about a portion of practice. For example, I like to include an occasional skill oriented game in my practice plan. Just by putting the word “game” as one session of your practice, your players will anticipate that session eagerly. They will also work harder in preceding sessions, not wanting to lose the opportunity to play the game.  

 Here’s an example practice plan:

practplan

No matter what age of players that you may be coaching, a written practice plan is essential. Another good friend of mine says it like this, “KTSB”. That means “Keep Them Suckers Busy”. The plan eliminates idle time. Idle time leads to unnecessary distractions. Plan everything even down to the water breaks and the length of that break. If you plan for a three-minute water break, it will last three minutes or less. We’ve all seen practices and that the short water break turns into a 10 or 12 minute bull session. Well, if may not seem like a big deal, but in reality that could turn out be 10 to 12% of your practice time. What a waste! By planning for the rest periods at practice, announcing the length of the rest periods when they come, and sticking to that time, you’ll be much happier when the team transitions back to work mode. You’ll find that your team leaders, knowing that the break lasts only lasts a predetermined amount of time, will be back on the field ready to go before they actually need to be.

Nothing is cooler than having a player tell you that they really enjoy your practices, because the time goes so fast. Pace is everything. The trick is to mix pace with purpose. Chocking a practice plan full of activities for the sake of filling time is not the point. As a coach, you are a teacher. Each practice (or class) has a goal. Is it introduction of a new skill? Review? Quiz?

Lastly, I love hearing horror stories about the bad behavior of players. “Wait ‘til you get this kid. She/he is a real handful.” Or “That kid never practices hard.” As coaches we need to thrive on that challenge. Providing a quickly paced, skill filled, purposeful practice on a daily basis will typically meet that challenge head on. If you decide to wing it, without writing out a plan, you asked for it. The problem kid will eat you up, just like all of the other chumps that tried to work with that kid and couldn’t get it done.

How to Get Baseball & Softball Players into an Effective Pre-pitch or “Ready” Position

“I will study and get ready, and perhaps my chance will come.”

Abraham Lincoln

IMG_0265I get sick and tired of seeing teams that aren’t ready to play.  When I first teach my players to “creep-step” or get a “walk-in”, other coaches look at me and wonder why I’m so concerned about what happens in between pitches. Well, it usually takes about 3 innings into the first game of the season for them to figure it out. The first hot shot hit to a mediocre fielder that makes a great play will typically settle the argument.

Getting your players in a effective pre-pitch position not only ensures that your players will be in the proper physical position to make a play, but also the correct mental frame of mind.  Here’s what we teach from beginning to end:

  1. Stand relatively upright with weight on the balls of feet; glove side foot slightly in front of the other; knees slightly flexed.
  2. Shoulders squared to home plate.
  3. Glove should be open to home plate; The rule for the glove hand is “Thumb out, elbow in”.
  4. With the pitcher’s motion, take two “soft, but aggressive” steps towards home plate. Younger players will hop and/or kick up dirt.  Don’t punish them for this movement.  If you get them moving forward, just try to get them to get to “soft, but aggressive” footwork.
  5. During the steps towards home plate, the player shoulder work their posture lower to the ground.  Basically, get their butts and gloves down.  Their gloves should still be open and their weight should still be on the balls of their feet.
  6. Outfielders should still creep-step, but they do not need to be as low as infielders. They need to remain a bit more upright in order to be ready to sprint in many directions.

Benefits of making this mandatory for your players:IMG_0230

  • Obviously, they are in a great position to make a defensive play.
  • Mentally, they have a job to do on every pitch.  It keeps the body moving, keeps the blood flowing, and keeps the brain focused. 
  • It’s intimidating as hell to your opponents.  Your players may be all thumbs, but when all 7 defensive positions are performing “creep-steps”, it says that your team is ready to play.
  • Players still have to make plays, but you increase the probability of any ball hit to any position on the field will be caught.
  • As players become more advanced, you can teach them to focus on other clues, such as position of the catcher, that may lead them to predict where balls are likely to be hit.

Ultimately, this concept has to be drilled. Simulate, the real thing at practice, both individually and as a team. Then continuously reinforce the skill throughout the season.  Give many verbal reminders a day, both during practices and games.  Do not allow your team to forget to perform an effective pre-pitch position.  If you do, don’t whine at your left fielder when he/she barely misses catching that game winning single by inches. That one will be on you!

Check out this You Tube video. Not all of the examples are perfect. Some are works in progress.  They include players age 4-18.

Please feel free to comment 🙂

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Base Running Drill: Runner at Second Base “Decision Drill”

runner at 2nd drill

This drill was developed due to a fatal mistake that I had made.  The mistake was using the most ridiculous 6 word sentence that any coach in any sport  ever uses, which is, “THEY SHOULD KNOW THAT BY NOW!”  Never assume that your players know the right things to do, especially in situational aspects of the game.  Just because you might be a good teacher of the game doesn’t mean that any other coach that your players have had are good teachers. What I was running into was, that when runners were on second base with less than 2 outs they were getting greedy on ground balls hit to 3rd base and shortstop.  They would wait for the infielder to throw the ball and then attempt to take third base.  Or, they would increase their secondary lead so much that they were too far from 2nd base. Some of you are reading this and are thinking, that’s what  they should do.  I will admit that in little league and against some of your poorer junior high and high school competition, that getting to 3rd base in this situation is very easy, but I don’t think that is the correct way to prepare young baseball and softball players for real competitive situations.  In reality, a good team will look the runner back, fake a throw to first and pick the runner off at 2nd base, or throw over to 1st base and the 1st baseman will throw the runner out at third. I just don’t think that kids are consistently given a set of rules for how to react when they are a runner at 2nd base with less than 2 outs.

Needed for this drill:

  • 1st baseman, 2nd baseman, SS, & third baseman
  • Line of base runnersin short CF. Don’t be afraid to have 2 base runners go during each repetition. Have one runner stand deeper than the other runner. This is a good way to increase reps.
  • Coach and catch-in person at home plate

Here are the rules for the base runners that they are given before we run this drill:

  1. Ball hit in front of you (3rd base side of the runner) take two steps back towards 2nd base.  Find 2nd baseman in order make sure the throw from 3rd or SS isn’t coming to 2nd base. Basically, it a no go.
  2. Ball hit at you, break for 3rd base.
  3. Ball hit behind you (2nd base side of the runner), break for 3rd base.
  4. Make sure line drives get through. There is nothing worse than losing a runner at 2nd base on a line drive to SS, especially to end and inning. What a momentum killer!

Benefits of the drill:

  • Runners get realistic look at an awkward baseball situation
  • Emphasizes the important of being in scoring position and how not to lose it
  • Infielders get to simulate a real situation too. 3b and SS get work looking runners back. 2b gets to react back to the base. All of them get fielding practice.
  • As a coach, you can have a runner make a mistake on purpose.  This will lead into more coaching points. For example, have a runner get off to far and get in a rundown.  Rundowns can never be practiced enough.
  • Players are forced to think!!! And they are given the tools to make it easier.

If you have any comments or suggestions please feel free to comment. Your thoughts are welcome!!!

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