||Cage Sequence #1: 3-2-7-1 (track 3, 2 sacs, 7 cuts, 1 H&R)
||Cage Sequence #2: 2-7-1 (2 sacs, 7 cuts, 1 H&R)
||Cage Sequence #3: 2-8-1-1 (2 sacs, 8 cuts, 1 H&R, 1 Squeeze)
||Cage Sequence #4: 2-6-1-1-1 (track 2, 6 cuts, 1 sac, 1 H&R, 1 Squeeze)
||Cage Sequence #5: 1-NO ROCKS IN THE AIR!!!
1. Vision Soft toss (No side or standing feeders)
2. Launch & Drop (up the middle to opposite field)
3. Battle with the paddle
4. Battle with the paddle top hand
5. Lite-Flite Bunt
7. Dot Drill
8. Vision Tee
9. High Tee
10. Tee Walk-ups
11. Hitting discs
12. Front Toss Whiffle Balls
What you see above is basically the chart that is used during the season when we are stuck inside due to weather. Our cage area has space limitations. Therefore, we have to be creative utilizing the space that we have. This chart serves as a portion of a practice plan. It will be posted. The players are placed into their hitting groups. They should be able to look at the chart, understand where they should be, and what they are to do once they get there. It usually takes 2-3 three times for the players to totally understand the process, but when they get used to it, it’ll be like clockwork.
Here’s how the chart is used. The top of the chart is a map that displays the numbered cage station areas. It also shows the direction in which the players are to rotate. The table in the middle of the chart has Stations 1-5 listed. The coach is to write in drills for each station from the drill list at the bottom. Then, the coach is to circle a cage sequence to be followed once any given hitting group rotates into the machine area of the cage. The whole team rotates when the group on the machine is done. There is no reason for any one on the team to be standing around.
Everyone has a place to be and a purpose once they get there. By planning ahead of time there is less wasted time and more time for the coaches to float around and work with hitters. This is typically used in 45-60 minute session. We try to get everyone to each station twice. Each player should get between 100-125 cuts. If a player gets less than that, it’s on them for not working hard enough.