Pre-Game Infield/Outfield Routine

In an earlier post,  I described the importance of a good, intense, well-rounded pre-game routine. In that post, I alluded to our routine.  That link is listed here:

http://coach5150.wordpress.com/2009/10/24/polish-pre-game-ideas-on-how-to-design-a-great-pre-game-routine/

Below you will see a 14 step pre-game routine that we use.  It can be modified hundreds of ways to fit your needs.  In order to run it correctly, you will need two coaches hitting fungoes.  If you don’t have an assistant coach, I would recommend a very reliable reserve player or team manager.  The goal of this routine is to allow as many players as possible to get as many quality touches of the baseball in a short amount of time. 

The first few times your team will go through a routine like this one it will take 20 -25 minutes.  That may seem long but, with familiarity, that time will be reduced down to 12-15 minutes.  Every player will get a variety of game-like plays to practice.  This routine can also be used in an extended version at practices. 

 

 

I’m sure that others have similar routines. If you have some variations or some suggestions how to make this better, please leave a comment.

Indoor Batting Cage Practice: Our Set-up Chart

Station #1:  Cage Sequence #1: 3-2-7-1 (track 3, 2 sacs, 7 cuts, 1 H&R)
Station #2:  Cage Sequence #2: 2-7-1 (2 sacs, 7 cuts, 1 H&R)
Station #3:  Cage Sequence #3: 2-8-1-1 (2 sacs, 8 cuts, 1 H&R, 1 Squeeze)
Station #4:  Cage Sequence #4: 2-6-1-1-1 (track 2, 6 cuts, 1 sac, 1 H&R, 1 Squeeze)
Station #5:  Cage Sequence #5: 1-NO ROCKS IN THE AIR!!!

                                                Drill List

1.        Vision Soft toss (No side or standing feeders)

2.        Launch & Drop (up the middle to opposite field)

3.        Battle with the paddle

4.        Battle with the paddle top hand

5.        Lite-Flite Bunt

6.        Launch

7.        Dot Drill

8.        Vision Tee

9.        High Tee

10.     Tee Walk-ups

11.     Hitting discs

12.     Front Toss Whiffle Balls

What you see above is basically the chart that is used during the season when we are stuck inside due to weather.  Our cage area has space limitations.  Therefore, we have to be creative utilizing the space that we have. This chart serves as a portion of a practice plan. It will be posted.  The players are placed into their hitting groups.  They should be able to look at the chart, understand where they should be, and what they are to do once they get there. It usually takes 2-3 three times for the players to totally understand the process, but when they get used to it, it’ll be like clockwork.

Here’s how the chart is used.  The top of the chart is a map that displays the numbered cage station areas. It also shows the direction in which the players are to rotate.  The table in the middle of the chart has Stations 1-5 listed.  The coach is to write in drills for each station from the drill list at the bottom. Then, the coach is to circle a cage sequence to be followed once any given hitting group rotates into the machine area of the cage. The whole team rotates when the group on the machine is done. There is no reason for any one on the team to be standing around. 

Everyone has a place to be and a purpose once they get there.  By planning ahead of time there is less wasted time and more time for the coaches to float around and work with hitters.  This is typically used in 45-60 minute session.  We try to get everyone to each station twice.  Each player should get between 100-125 cuts.  If a player gets less than that, it’s on them for not working hard enough.

Must Read Article Related to MLB Hitters

My staff and I went to a clinic yesterday in Chillicothe, IL. Jerry Rashid, the head coach there always does a very nice job putting together the clinic with a variety of speakers. Two of the speakers, an assistant from the University of Illinois and the head coach from Indiana State University, gave a college perspective on hitting. Both came with different ideas. I saw this article this morning related to the relationship of a major leaguer player and his hitting coach, and I thought I’d share. Enjoy!

Click the link below:

http://mlb.mlb.com/news/article.jsp?ymd=20100123&content_id=7958858&vkey=news_chc&fext=.jsp&c_id=chc&partnerId=rss_chc

Basic Bunt Coverage #4: Runner at 1st

Situation: Runner at 1st, less than 2 outs

Description of responsibilities by position:

C: The catcher must first check for any short bunts in front of the plate. In which case, C fields the bunt and 3B retreats to cover third base. Ultimately, we want the C and 3B to switch responsibilities.  The point of this coverage is to bait the runner and third base coach into thinking that third base has been abandonded.  An easy out or run-down could occur which may lead to a double play after the initial out at first base is made.

1B: The first baseman is responsible for fielding a bunt on the right side of the infield beyond the range of the catcher. The first baseman must charge hard as soon as the hitter shows bunt.

2B: The second baseman rotates to cover 1st base. This player may cheat towards first base in an obvious bunt scenario.

SS: The shortstop rotates to cover second base for a possible force play.

3B: The third baseman is responsible for fielding a bunt on the left side of the infield beyond the range of the catcher. The third baseman must charge hard as soon as the hitter shows bunt. If another player fields the bunt, the third baseman must retreat back to cover third base.

P: The pitcher is responsible for fielding any bunt in front of home plate out of the range of the catcher. 

RF: Comes in to back up any throw to first base.

CF: Comes in to back up any throw to second base.

LF: Comes in to back up any throw to second base.

Bunt Coverage #3: Suicide Squeeze Play

Situation: This coverage is a defense for a suicide squeeze play.

C: The catcher’s first priority is covering home plate. The only bunt that the catcher should field is one in which the ball stops so close to home plate that it can be fielded with very little movement. Otherwise, as with other bunt coverages, the catcher’s job is to direct traffic after another fielder gets the ball.

1B: The first baseman is responsible for fielding a bunt on the right side of the infield beyond the range of the catcher. The first baseman must charge hard as soon as the hitter shows bunt.

2B: The second baseman rotates to cover 1st base.

SS: The shortstop rotates to cover third base.

3B: The third baseman is responsible for fielding a bunt on the left side of the infield. The third baseman must charge hard as soon as the hitter shows bunt.

P: The pitcher is  responsible for fielding a bunt directly in front of home plate. Since the catcher is most likely staying home, the pitcher must cover ground that would normally be covered by the catcher.

RF: Comes in to back up any throw to first base.

CF: Comes in to cover second base.

LF: Comes in to back up any throw to third base.

Basic Bunt Coverage #2: Runner at 2nd

Situation: Runner at 2nd base or runners at both 1st and 2nd. Less than 2 outs.

C: The catcher must field any bunt in front of the plate. In essence, we’d like the catcher to be able to field any bunt he can get to within reason. The catcher is the only player with momentum already going into the throw as the ball is fielded.  If the catcher does not field the ball, he needs to call the base that the ball should be thrown to. Based on positioning, the catcher has a vision advantage compared to the rest of the defense.

1B: The first baseman is responsible for covering first base. The only bunt the first baseman should field is a foul pop-up or a bunt so hard down the line that a tag play on the batter is essential.

2B: The second baseman rotates to cover 2nd base. This player may cheat towards 2nd base in an obvious bunt scenario.

SS: The shortstop rotates to cover third base.

3B: The third baseman is responsible for fielding a bunt on the left side of the infield beyond the range of the catcher. The third baseman must charge hard as soon as the hitter shows bunt.

P: The pitcher is also responsible for fielding a bunt on the right side of the infield beyond the range of the catcher.

RF: Comes in to back up any throw to first base.

CF: Comes in to back up any throw to second base.

LF: Comes in to back up any throw to third base.

Basic Bunt Coverage #1: Runner at 1st

The next few posts will be related to bunt coverages. I will include a diagram, a description of the situation, and a position by position description of field responsibilities.  Some of these coverages will be very standard.  The intent is to post a good resource. So, here ya go:

Situation: Runner at 1st base less than 2 outs.

Description of responsibilities by position:

C: The catcher must field any bunt in front of the plate. In essence, we’d like the catcher to be able to field any bunt he can get to within reason. The catcher is the only player with momentum already going into the throw as the ball is fielded.  If the catcher does not field the ball, he needs to call the base that the ball should be thrown to. Based on positioning, the catcher has a vision advantage compared to the rest of the defense.

1B: The first baseman is responsible for fielding a bunt on the right side of the infield beyond the range of the catcher. The first baseman must charge hard as soon as the hitter shows bunt.

2B: The second baseman rotates to cover 1st base. This player may cheat towards first base in an obvious bunt scenario.

SS: The shortstop rotates to cover second base for a possible force play.

3B: The third baseman is responsible for fielding a bunt on the left side of the infield beyond the range of the catcher. The third baseman must charge hard as soon as the hitter shows bunt. If another player fields the bunt, the third baseman must retreat back to cover third base.

P: The pitcher is also responsible for fielding a bunt on the left side of the infield beyond the range of the catcher. If the third baseman fields the bunt, the pitcher must hustle to cover third base.

RF: Comes in to back up any throw to first base.

CF: Comes in to back up any throw to second base.

LF: Comes in to back up any throw to second base.

Infield Pop-up Responsibility

There is nothing worse than when two or even three players are standing in the same area and a pop fly drops between them.  It is so demoralizing for a team. It can change the momentum of a game.  Outs are precious.  The defense can’t give them away.  This unfortunate event is typically the result of  one or more of the following three things:

  1. Lack of communication
  2. Lack of knowledge of responsibility
  3. Lack of leadership on the field

  • A pop-up on the infield is the responsibility of all infielders until someone takes charge
  • You can never yell too loud
  • It’s OK to call “Ball” too early; never too late
  • On pop-ups bordering two zones, the player further away from home plate trumps
    • Outfielders trump 2B & SS
    • SS trumps 3B
    • 2B trumps 1B
    • 3B & 1B trump C
  • P should only have to field pop-ups on the front of the mound area
  • P should direct traffic by calling the name of the player in the best position to catch the ball 

 

Mountains: Setting Player Expectations

Below is a handout that I gave to prospective players during an off-season meeting. I drew it up about 6 years ago. Simply, it describes the types of players needed to have a successful program.  I also like to share this at the pre-season parent meeting. I guess it would be similar to the classic, John Wooden “Pyramid of Success”.  The link below has a great printable version of Wooden’s “Pyramid”.

http://www.coachwooden.com/

 

Bulldog Baseball Player Types

Mountain- a champion, dedicated student, serious about weights, encourages others, involved in other sports, + leader, goes to camps, always relaxed & focused, wants to do extra, bottom line is “will help the team”

Rock- good student, does lift weights, occasional detention for tardy, sometimes satisfied with performance, plays summer ball, could be a leader but sometimes chooses not to be, bottom line is “won’t hurt the team”

Gravel- up & down student, very seldom in the weightroom, In School Suspension, frequent detentions for preventable reasons, leadership is limited to weekend party locations, plays summer ball, bottom line is “if things are going well he’s fine; if things get rough he may jump ship and point fingers”

Dust- MUST BE ELIMINATED, poor student, no weights,  In School Suspension, Out of School Suspension, constant detentions, KO of classes, talks a good game, may be very athletically gifted (not willing to be coached), party scene is central focus, nothing extra beyond the season, bottom line is “he will destroy team concept”

 Where do you fit?

Maximizing Practice for Infielders: 2 Fungo Drill with Cardio Conditioning

This drill has three purposes:

  1. Get as many ground balls as possible in a 15 minute span
  2. Incorporate a cardio conditioning aspect by running the balls to the bucket after successfully fielding it
  3. Be a low arm intensity drill (great for mid-season)

 Equipment and personnel needed:

  • 2 coaches with fungoes or regular bats
  • Line of players at each infield position
  • 4 buckets (1 with each coach (2), 2 placed on opposite sides of mound or circle)
  • minimum of 50 balls (25 on each side)

Drill Process:

  1. Coach #1, standing on the 3rd base side in foul territory, hits a ground ball to a player in the line of 2nd basemen.  That player fields the ball, runs to the bucket on the 1st base side of the mound, drops the ball in the bucket, and then sprints to the end of the line. Without hesitation, Coach #1 hits another ball to a player in the line of 1st basemen.
  2. Coach #2 does the same as Coach #1 except he hits to the lines at 3rd base and shortstop.  The only difference is that those players will drop the balls in the bucket on the 3rd base side of the mound.
  3. It is important for the coaches to call, “Last ball!!!” when he/she hits the last one in the bucket. That signals the player that fields it to switch buckets. The bucket nearest the mound should now be full. It needs to be carried to the coach. The empty bucket nearest the coach should be taken back to the area near the mound.  The whole process starts over again.

Hints:

  • I recommend keeping each line to three or four players at the most.  Any more than that and the players aren’t moving enough to get their heart rates up.
  • Be careful that you don’t hit the players that are carrying in buckets.
  • Mix up positioning of the coaches. On occasion place one coach at home plate hitting to the corners and the other coach just in front the rubber in order to hit to the middle infielders. This allows the middle infielders to work on double play flips after fielding ground balls (the receiver of the flip runs the ball to the bucket).  It will also allow the corner infielders to work in fielding bunts.
  • Make it a game. Each coach starts with the same amount of balls in his/her bucket.  A missed ball stays in the outfield.  After 15 minutes the side of the infield with the most balls left in their bucket wins.
  • Have players alternate lines in order to experince new positions.
  • Add 10 pushups for those that miss a ground ball.

If you enjoyed this post, you will also enjoy:

http://coach5150.wordpress.com/2009/11/22/team-hitting-drill-the-octopus/

http://coach5150.wordpress.com/2009/06/02/7-point-drill/

Team Hitting Drill: The Octopus

“Talent without discipline is like an octopus on roller skates. There’s plenty of movement, but you never know if it’s going to be forward, backwards, or sideways.”

-H. Jackson Brown Jr. 

The first time I saw this drill, or something similar to it, was in Dixon, IL. My friend Dan Crawford was using it as part of his team’s pre-game routine.  Whiffle balls were flying in every direction. Players were placed all over left field. Jokingly, I said, “Dan, it looks like a octupus exploded out there. What’s going on?” He told me it was a drill.  I liked it so much, that night I scribbled something similar to it on paper.

Equipment needed:

  • 1 bucket
  • 4 dozen whiffle balls
  • 4 bats

Purpose: The purpose of this drill is to get each of your players 24 purposeful swings with in less than 8 minutes. It makes a great pre-game hitting routine. I especially like it on the road.  It also makes a good practice drill when time or space is limited for hitting.  Lastly, it’s a good indoor drill when a cage is not available.

Set up & Grouping: Take your team and divide them into three or four equal groups. I recommend no more than 5 in a group.  4 in each group is just about perfect. Place the bucket of whiffle balls in the center and one group on each side of the bucket. Each group needs a hitter, pitcher, and shaggers.  The hitters are nearest the bucket.  The pitchers are throwing towards the hitters standing by the bucket.

After a hitter gets 6 cuts, he or she rotates to become the pitcher of  his group. The pitcher rotates to shagger. A shagger comes to the bucket and becomes a hitter.  Make one of the groups “the lead group”. When all of the hitters in the lead group have hit, that group yells “ROTATE” and all of the groups rotate clockwise.  It should take a little less than 2 minutes for a group of 4 to hit at each station. Each station has a purpose. See below:

  • Station #1: Pulling inside strikes
  • Station #2: hitting up the middle
  • Station #3: hitting outside strikes
  • Station #4: I like to use this one as a wildcard station in order to mix it up.  You can make it a bunting station, top hand drill, 2 strike hitting, etc. Most often, I like to use a paddle drill.

Hints:

  • The first time you run the drill, it will take a bit longer than 8 minutes due to explanation. It will get to be more fluid each time the drill is run.
  • For younger players, eliminate the rotation. As the coach, call out a new hitting purpose every 2-3 minutes.
  • Monitor your pitchers. Make sure that they are throwing the balls hard enough and trying to hit locations.
  • Monitor your hitters make sure that they are swinging at strikes. Much to often, when the whiffle balls come out, hitter start swinging at everything.
  • Emphasize no pop-ups.
  • Make sure your hitters are not getting to close to one another. Safety first :)

TIMELY TRAVEL: Getting to Away Games on Time

 ”Better never than late.”

-George Bernard Shaw

 school_busNo one likes to start a game late.  When a team arrives late, it’s has a tremendous ripple effect.  Players, coaches, umpires, parents, field maintenance personnel, and athletic directors, and local media are all affected.  Remember your game is an event. People make arrangements far in advance to be there. For example, let’s say a game is to start at 4:30 PM.  What is the proper time to arrive?  For my team, I would like to arrive at 3:30 and at the latest 3:45.   If you show up any later than that, everyone is making accommodations for your team and its lateness, which is resented by entire list of people previously mentioned.  Your team may be as polished as World Series champions, but if you show up late, the first impression your team will give is of Bush League champions.

Our conference may be the most spread out in the state of Illinois. Our shortest drive is 20 minutes.  On the flip-side, many of our opponents are 1 hour or better. Still 3 of those are very close to 2 hours.  Keep in mind that these trips are usually taken on “big yellows,” which is what we affectionately call our busses.  The drivers of these busses are instructed to drive at the exact speed limit, as they should. You can see how planning of road trips can be a nightmare.  To give our entire conference credit, the schools are all very good about handling the great distances.  On a given day that we have one of our longer trips scheduled, with the cooperation of our principal, we are able to get our players dismissed at 1:30.  The bus will leave at 1:45, and barring any extenuating circumstances we will arrive at the field at about 3:35 or 3:40.  If we make good time, and show up earlier, GREAT! 

Another way to be on top of this situation is to have some back up. The directions that bus companies give their drivers are usually good.  Although, on occasion they can be incorrect or out-dated.  With websites like mapquest.com it is easy for you as the coach to have some back up directions, just in case.  In turn, it’s always a good idea for the opposing coach to have your cell phone number and vice-versa.  This can come in handy for any one of a million variables that may come into play during the time in which your team leaves town and when it arrives to the destination.

Some coaches may be reading this and thinking, “Why do you need to be an hour early?”  Well, my answer is if you want to prepare your team to play that day, it takes time to do so.  Players will need to change shoes, stretch, run, throw, and perform their pre-game routine. Oh, I almost forgot, after 2 hours on a school bus, typically the closest restroom is in order. Nothing should be changed from what you do at home.  Good coaches allow time for good pre-game preparation.  If the coach is hurried, the players are hurried.  When people feel hurried, they get confused.  Isn’t it also possible that this confusion could carry over into the game?